Hover over each card to discover it!
1/ Frame your design challenge and prepare your project with Process methods
How to agree on rules for working together in a project or team .
Start by establishing Team Rules (Method #1),
Discover each group member's goals, ambitions, and expectations.
and maybe talk about your Expectations (Method #3).
Transform problems into challenges and solutions by asking “How might we….”
Use Challenge Frame (Method #7) to discuss the focus of your work,
Make a shared ‘To Do’ list to help you think, plan, structure and prioritise.
plan the work with a ‘To Do’ List (Method #9),
Build a shared understanding of tasks and destination.
and put together a Road Map (Method #13).
Display collected project materials to get an overview and understanding.
Then establish a Data Wall (Method #15),
Keep a Log Book to collect ideas, boost memory and track your process.
and/or a Log Book (Method #14) using either cardboard and books or digital software and boards to create a shared visual representation of the work that has to be done.
2/ Perform your initial research and analysis using methods suited to your goals
Do desktop research to access lots of knowledge quickly.
Do the initial research using Desktop Research (Method #20),
Go out into the world to experience, observe, and find inspiration.
and maybe The Anthropologist (Method #21).
Discover what categories emerge from the research collected.
Analyse the research by using Clustering (Method #25),
Transform research and information into fictional characters.
and maybe Personas (Method #29),
Organise and place elements into different diagrams to spark insights.
or Analytical Diagrams (Method #30).
3/ Take a break, revisit some Process methods to check that you’re on track, and see how you are doing in the group.
Alternate between opposite states of mind and activities to fuel the creative process.
Maybe you need to revisit the Team Rules (above) and also use the Do the Opposite (Method #4) to be more creative,
With Flow Writing, ”pour” out your thoughts to brainstorm or solve problems.
or use Flow Writing (Method #6) to learn what each team member is thinking about the project. Do a second round of Challenge Framing (above),
Evaluate and narrow the choices when faced with many different ideas.
and use Telescoping (Method #12) to reframe the challenge and decide which one you are working with. You may also need to revise the Road Map, Log Book, and Data Wall (all above).
4/ Time to put your research and analysis to practical use, with Ideation methods
Find inspiration in exploits, objects, processes - and transform it into new ideas.
Take the next step in your design challenge with the Ideation Methods, maybe Inspiration (Method #32),
A classic method to develop multiple ideas with other people quickly.
or Brainstorm (Method #36). You might also use Process methods like Telescoping (above) to choose which ideas to develop further.
Discuss and select the most important aspects or criteria for a specific project.
You may have to establish some Success Criteria for the project (Method #11) to make it easier to choose the right ideas.
5/ Develop your chosen idea(s) using Creation Methods
The Muse provides a visual, aesthetic, intuitive approach to keeping focus.
If you need some inspiration for stimulating the process, you could do The Muse (Method #38),
Use short bursts of individual work in a team to develop ideas.
and then perhaps The Relay (Method #39) to begin creating solutions and detailing the idea together as a team.
Build a 3D model to develop or showcase an idea.
Then, proceed to build a model of your solution with Prototyping (Method #40).
Generate energetic and short presentation sessions.
Eventually, you will need to present your idea. You can use Pecha Kucha (Method #16) for a short dynamic presentation round.
The FUTE method draws upon practices, approaches and methods from design practice, applied anthropology, marketing, creativity and organisation theory, management thinking and various other areas.
Its foundation is based on design thinking.
If this concept is new to you, we recommend that you read this introduction by Anne Katrine G. Gelting, Designer, Ph.d., Teaching Associate Professor at The Design School Kolding, Denmark – a partner in the FUTE project!
Design challenges are practical exercises that show you how you can use the FUTE Toolkit’s 42 activity cards and build your own challenges.
Each challenge provides a problem to solve, suggests which activity cards you could use – and asks you to reflect on your process.
A complexity scores indicates how difficult the challenge is, in terms of time required, new information to be processed, level of structure provided on the challenge card, and complexity of the underlying structure.
Ready? Go to the next chapter!